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In most ways, The Division 2 is functioning the way
03-26-2019, 10:43 AM
Bericht: #1
In most ways, The Division 2 is functioning the way
Players will be able to test out two chief missions, playable at three difficulties; five side assignments and other experiences in the open world; one of the Dark Zones; and PvP gameplay at the 4-on-4 Skirmish mode.

In most ways,
The Division 2 Boosting is functioning the way most sequels do- rather than looking to reinvent the wheel, so it is carrying the things that worked in its own predecessor and doubling down on them, while looking at the things that didn't and attempting to improve upon them. 1 way it does differ quite a lot from The Division, though, is using its own map.

However, the changes are not just visual- based on associate creative director Chadi El-Zibaoui, the setting of Washington D.C. enables The Division 2 to have a lot more variety in its map.

"There is the narrative on one side; it really supports our universe and the dream of The Section," El-Zibaoui said. "Purely on the flat design side -- I'm a former degree designer, therefore very attached to this -- in comparison with New York City, which is quite beautiful but built on a grid, Washington D.C. has far more variety. "You've got large open places, you still have residential developmental areas that are'close to Manhattan', but for the elevation -- these areas will feel comfortable. Then you have the authorities regions with buildings that are enormous. Each of these areas have different layouts, but the thing that is most interesting, and brings the most to the match, are the enormous open areas."

According to El-Zibaoui, this number also has an impact on combat scenarios and how players decide to approach them, what with all the map inherently offering varying and different ways for players to use the environment- which is something that is reflected from the Dark Zones also, and the way every one of them differs from each other.
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